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Rendering

Photoreal stills and videos, straight from the model

A physically based GPU path tracer turns a part or an assembly into a photoreal image or a video of its mechanism. Materials, lights, cameras and the environment are saved in the document, so any render can be repeated later, by anyone, with the same result.

Works on
Parts and assemblies
Toolboxes
3
The Rendering workbench: the live path-traced preview of the gearbox cutaway fills the viewport while the material editor is open on a friction-lining material, with its preview sphere, metallic and roughness sliders and the clear-coat, transmission, sheen and subsurface sections.
8-speed planetary automaticThe Rendering workbench with its material editor

Why it matters

What stands out

Light, simulated

Light bounces between surfaces, through glass and under the skin of plastics, so reflections, soft shadows and colour bleeding come out the way a camera would record them. The result is denoised.

Forty measured materials

Cast iron, machined and brushed steel, bead-blasted and anodized aluminium, chrome, brass, car paint, glass, rubber, carbon fibre and more — or your own, with clear coat, anisotropy, transmission, sheen, subsurface and procedural textures.

Materials follow the colour rules

A material is assigned like a colour — per body, per feature or per set — and stays with the part when it is placed in an assembly. Round edges makes sharp CAD edges catch a highlight without touching the geometry.

Real units, real cameras

Point, spot, area and sun lights in lumens and lux with colour temperatures in kelvin; cameras with focal length, depth of field and exposure; a physical sky placed by location, date and time.

Mechanisms on video

Render a kinematics simulation of an assembly as MP4, WebM, AVI or GIF — every frame path traced, every pose re-solved.

Scriptable, too

Every step — materials, lights, cameras, environment, stills and videos — is available to your LLM or script through the MCP server, and falls back to the CPU on machines without ray-tracing hardware.

Path-traced close-up inside the cutaway transmission: helical planet gears in ground steel with bronze thrust washers, stacked friction and steel clutch plates and machined drums, with shallow depth of field.
8-speed planetary automaticHelical planetary sets and clutch packs
The 3.0 L inline-six rendered photoreal: bead-blasted aluminium block, head, sump and timing cover under soft studio light, with a black painted cam cover.
3.0 L inline-sixThe inline-six, path traced

Operations

Everything in Rendering

The complete inventory, toolbox by toolbox, with the icons exactly as they appear in the application.

Scene6

  • Point LightOmni-directional light in lumens, with a radius for soft shadows
  • Spot LightA cone of light with an adjustable angle and soft edge
  • Area LightRectangular or round soft box — the most realistic studio light
  • Sun LightParallel light in lux, with an angular size for soft shadows
  • CameraSave the current view with focal length, depth of field and exposure
  • EnvironmentStudio, industrial, urban, outdoor or night HDRI, a physical sky, or a colour

Materials2

  • Material LibraryBrowse about forty built-in materials and apply one to the selection
  • New MaterialCreate a material in the editor, with a live path-traced preview

Render4

  • Live PreviewReplace the viewport with the path-traced image, refining as you watch
  • Render ImageRender a final still at the output size (PNG or EXR)
  • Render VideoRender a kinematics simulation of an assembly as a video
  • Render SettingsOutput size, samples, bounces, denoising, tone mapping and ground

In use

Built with Rendering