Light, simulated
Light bounces between surfaces, through glass and under the skin of plastics, so reflections, soft shadows and colour bleeding come out the way a camera would record them. The result is denoised.
Rendering
A physically based GPU path tracer turns a part or an assembly into a photoreal image or a video of its mechanism. Materials, lights, cameras and the environment are saved in the document, so any render can be repeated later, by anyone, with the same result.

Why it matters
Light bounces between surfaces, through glass and under the skin of plastics, so reflections, soft shadows and colour bleeding come out the way a camera would record them. The result is denoised.
Cast iron, machined and brushed steel, bead-blasted and anodized aluminium, chrome, brass, car paint, glass, rubber, carbon fibre and more — or your own, with clear coat, anisotropy, transmission, sheen, subsurface and procedural textures.
A material is assigned like a colour — per body, per feature or per set — and stays with the part when it is placed in an assembly. Round edges makes sharp CAD edges catch a highlight without touching the geometry.
Point, spot, area and sun lights in lumens and lux with colour temperatures in kelvin; cameras with focal length, depth of field and exposure; a physical sky placed by location, date and time.
Render a kinematics simulation of an assembly as MP4, WebM, AVI or GIF — every frame path traced, every pose re-solved.
Every step — materials, lights, cameras, environment, stills and videos — is available to your LLM or script through the MCP server, and falls back to the CPU on machines without ray-tracing hardware.


Operations
The complete inventory, toolbox by toolbox, with the icons exactly as they appear in the application.
In use