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Workbenches

Every workbench, and what is in it

There is no module to buy: every plan includes every workbench on this page.

Part workbenches

Everything that makes one part: solids, sketches, surfaces, its drawing pages, its analysis and its generative studies all live in the same part document.

The 3.0 L inline-six crankshaft in the Part Design workbench: seven main journals, six crankpins and twelve tapered counterweight webs lofted like a forging, with root fillets, rounded web edges, oil drillings and a drilled flywheel flange, and every feature named in the specification tree.

Part Design

Feature-based solids with one reorderable, parametric history

Build solid bodies from sketches and surfaces with pads, pockets, holes, sweeps, lofts, dress-up features, booleans and patterns. Every feature lives in a single per-body history you can reorder by dragging, and every dimension is a parameter you can drive from a formula.

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The Sketcher with a flange gasket profile: a rounded rectangle with tangent corner arcs, a central bore, four bolt holes and two dowels, every element green because the sketch is fully constrained, with linear, radius and diameter dimensions laid out around it.

Sketcher

Constraint-driven 2D profiles that never silently break

The 2D environment where profiles are drawn and solved. Geometry is exact lines, circular arcs and splines built from points, driven by geometric and dimensional constraints, and coloured by how constrained it is.

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A computer-mouse shell in the Surface Design workbench: a smooth white housing lofted through orange cross-sections and cyan guide curves, with violet plan outlines, a blue scroll wheel and base plate, and the construction listed in the tree.

Surface Design

Exact wireframe and surfaces for shapes solids cannot reach

Build class-A-style shapes from exact 3D curves and surfaces: extrudes, revolves, sweeps, fills and multi-section lofts, reworked with split, trim, join, healing and rolling-ball fillets. Curves and surfaces stay mathematically exact; nothing is baked into a tessellated approximation.

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A drawing sheet in the Drawing workbench: SECTION A-A of a grooved stepped shaft with hatching, linear dimensions including a ±0.05 tolerance, a radius, datum features A and B, position and concentricity frames, a notes block and the title block, with the page tree on the left.

Drawing

Printable 3D drawing pages that live inside the part

Turn a part into 3D pages: saved, true-scale views with their own sheet format, visibility and sections, annotated with notes, dimensions, datums and geometrical tolerances. Pages live inside the part and reference the model, so they cannot drift out of step with it.

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The Structural Analysis workbench on a bolt-down steel padeye pulled at its eye with 100 kN: the part coloured by von Mises stress on its exaggerated deformed shape, with the results panel showing 196.9 MPa peak stress, a safety factor of 1.80 and 0.18 mm maximum displacement.

Structural Analysis

Linear-static FEA on the part you are designing

Compute how a part deforms and where it is stressed under load, directly on its solid bodies — no separate analysis document to keep in step. Cases, meshes, materials, restraints and loads live in the part; results go to a regenerable sidecar that is flagged out of date when the model changes.

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The Part Diffusion workbench with a V8 block study: the envelope with its no-go zones and interfaces listed in the tree, loads drawn as arrows, and the generated block shape filling the envelope.

Part Diffusion

Generative design: declare the constraints, generate the part

Instead of modelling a part, describe what it must satisfy — the envelope it may occupy, the zones it must avoid, the interfaces it must carry and their loads, the material and the print process — and generate the connective material. Interfaces stay exact geometry; the result can be verified with an independent finite-element solve.

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Assembly workbenches

Assemblies place live part instances and hold the mechanism: constraints, joints, commands and simulation live in the same assembly document.

For parts and assemblies

Rendering works on any document: materials, lights and cameras are saved with the part or assembly they belong to.